ball_classifier
¶
Module Contents¶
Classes¶
Attributes¶
- ball_classifier.Team¶
- class ball_classifier.BallClassifier¶
Bases:
fsm.StateMachine
- class State(*args, **kwds)¶
Bases:
enum.Enum
Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3
Access them by:
attribute access:
>>> Color.RED <Color.RED: 1>
value lookup:
>>> Color(1) <Color.RED: 1>
name lookup:
>>> Color['RED'] <Color.RED: 1>
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3
>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
- no_possession = 1¶
- our_possession = 2¶
- our_kick = 3¶
- their_possession = 4¶
- scramble = 5¶
- kickoff = 6¶
- on_enter_our_possession() None ¶
- on_enter_scramble() None ¶
- on_enter_their_possession() None ¶
- on_enter_scramble() None ¶
- on_enter_kickoff() None ¶
- team_has_possession(world_state: stp.rc.WorldState) bool ¶
- we_kicked(world_state: stp.rc.WorldState) bool ¶
- pass_success(world_state: stp.rc.WorldState) bool ¶
- pass_intercepted(world_state: stp.rc.WorldState) bool ¶
- kick_to_scramble(world_state: stp.rc.WorldState) bool ¶
- shot_successful(world_state: stp.rc.WorldState) bool ¶